Embodiment of Virtuality
‘Embodiment of Virtuality’ is a Virtual Tought Experiment Tool that stimulates the body's presence in reality through the act of touch, rather than reconstructing reality for technological immersion. Building on this idea, the project aims to position the absent body as the primary event of virtuality.
This first prototype video captures how the presence of an object is revealed in space the moment my body comes into contact with it.


Make the digital twin interactable
Evolved from scattered points to spatial effects
Choose Quest 3 after comparing with Vision Pro
Shift from Shader Graph to VFX
Design storyboards to visualize the narrative
Write narrations to shape conceptual framing
This video was created prior to the symposium and focuses more specifically on background research, prototyping, and design aesthetics.
Challenge conventional approaches to haptic design
Highlights the absence of the body as a defining condition of digital space